Want to know the best way to create a course? I have decoded a simple formula after training over 20,000 students. It's all about simplification and gamification.

If you found this podcast useful, attend my next webinar for free and grow your business fast!


I've been in the online education space for over four years and have trained over 20,000 people through my courses and webinars. 

I want to share my perspective on the best way to design courses for maximum results for your students. I believe that courses should be designed for simplification and gamification, not just for knowledge. 

In this podcast, I share my course creation process, including my three day pre-recorded course, which sets the foundation and teaches students how to learn. I also touch on the importance of a learning path and implementation path in curriculum design. 

If you're interested in launching your own course, make sure to attend my webinar.

To your freedom,

What Is The Best Way To Create A Course? 1

siddharth rajsekar

Free Webinar: Monetize Your Knowledge With AI-Powered Courses, Online Communities, and Automation!


Sidz is a college drop-out, "musician turned digital geek", a spiritually grounded minimalist, father of 3, and husband of a loving wife. He founded the Internet Lifestyle Hub in 2018 to fix the education and employment system for good. Currently, he is helping over 30,000+ coaches, teachers, and experts digitize their knowledge. He’s an international best-selling author of the book You Can Coach and is on a mission to help 1,000,000 people live a lifestyle of freedom!

    151 replies to "What Is The Best Way To Create A Course?"

    • Gaurav Kamboj

      Sidz style Best way to create Courses:

      Not giving just knowledge but giving action plans (e.g. Old Map vs Google Map) memorizing vs. simplified & gamifications

      Develop 3 days course (prerecorded)

      Purpose is: foundation and context to how to learn.

      “Its not about What you teach, But the Way you teach”

      What need to learn: Other micro courses

      Live Elements: Hackathon (revise back via recorded courses)
      Group them into Teams
      Recordings of hackathon to recheck

      Give Certifications / Awards to achievers (it give clarity for journey to achieve the goals)

      Simplify the process for least resistance.

      • Siddharth Rajsekar

        They key is to simplify the process for the least resistance. More power to you, Gaurav!

        • PARNA BANERJEE

          Best way to create your courses is give your student food which can be easily digested. IT is not about lengthy video of your course its about how easy way your student can learn simplification is the name of the game .And mix with target to reach and rewards as they proceed in their journey.

          #deeplearners
          # ilh

    • Hetal Desai

      As always, you have given detailed information on curriculum design. Blessed to be in your community 🙏🙏🙌🙌

    • Aditya Narayan

      Thank you, Sid, for releasing this podcast when you did, and because right now, I am at a stage where I am finding it difficult to put my message out concerning my courses.
      I have everything planned and set up, but then there is this element of communicating the message, and your podcast came in as beneficial and very handy like we always say. Your words were a way of giving me a helping hand when I needed it.
      So this was perfectly timed as far as I am concerned.
      These are a few of the lessons that I could glean or that I could pick up from the podcast;
      First, we need to create courses for knowledge versus courses for results.
      The course creation should be more about the results rather than the knowledge.
      Like a conventional map and Google Maps, formal education is like the conventional map, and in the digital age, curriculum design is like the Google map where just by going to the Google map, we put in points A to B to get the result rather than getting the entire book memorized.
      We need to know what exactly is needed at a particular time.
      We need to create knowledge courses also which would give results.
      This is not about memorization and volume but about simplification and gamification.
      The approach included in the first step combines Pre-recorded and live courses.
      You developed three-day courses which are pre-recorded.
      Each day has 5-6 videos, which run for about 45 minutes to 1 hour.
      These ensure the foundation and setting up of the context to enable the students on how to learn rather than what to learn.
      You have reminded us of what your mentor Blair Singer says about teaching, “the way to learn is not about what you teach. It is about who you are as a person.”
      As part of the first step of the approach, we also talk about the sub-courses which tell the student the need to learn, and this follows the learning path along with an implementation path.
      The second element in the approach is the live element.
      Live delivery to which teaches concepts, and as homework, you give the implementation of the course and knowledge.
      This is a combination of live and pre-recorded courses.
      Creation of groups: Each group with a facilitator to ensure the average course completion rate is between 50 to 70% which is way above the other online course platforms.
      The awards, rewards, recognition, and certification system ( part of the 5Cs)
      After a pre-set amount of revenue has been generated by the participant, this is the Hall Of Fame and then the core club.
      I am proud to say that I am a freedom finisher and on the way to becoming a Hall of Famer.
      I need more of your guidance.
      You are already guiding us.
      The video that was posted early today in which you talk about the sipper concept, CIPRR: Container, Ingredients, Purpose, Refresh, and Retune, it was.
      That was an inspiring video.
      The video made us realize that, in reality, the universe IS a system.
      Consider the universal container and the different universal elements as ingredients that work from the Macro to the Micro.
      I suggest everyone watch the video.
      The video gives you a birds-eye view from Macro to Micro and from Micro to Macro.
      An excellent video that everyone needs to watch.

      The final element of the approach is designing a certification element for all courses.
      We have the Freedom Finisher, the Hall Of Fame, and the Crore club award.
      I am proud to say that I am a freedom finisher, and with your support and the ILH community’s support, I will achieve the Hall of Fame.
      I will only give up if I reach the set amount.
      I will continue to try.

      The last part was the icing on the cake, which was the clarity of the destination.
      You are showing us not just the peak that has to be ascended, but you are also giving us knowledge about the base camp. The milestones that we have located.
      The central theme is to stop selling information and start selling journeys with gamification and an implementation path that leads to the simplification of knowledge.

      • Sonal

        Thanks

      • Siddharth Rajsekar

        I’m so glad you found this learning journey valuable, Aditya!

    • Sanjay Kasturi (SK)

      The Entire Ecosystem works on philosophy leading to the practical realization of each one’s aspiration if they apply the learnings on an earnest basis. It’s a proven learning framework and has led many to their hour of glory.

    • Santosh Acharya

      The Goal is to make the participants achieve the Goal.
      A 3-day course to set foundation. Satellite courses, that teach them principles and worksheets to achieve the goal.
      Hackathon to build momentum for the students to focus on byte sized lessons to implement with ease.
      Roadmap and Journeys that simplify and gamify the learning process and activate implementation with ease.
      Gratitude Sidz for being a part of my life.

    • Anju Bhakri

      The best part is the simplification to design a 3-day pre-recorded course and the ease of implementation. Combining live sessions through hackathons and prerecorded courses makes learning and implementing so much fun and focused that anybody who follows this will surely get results.
      Like the way, it’s being systematically structured. It’s like google maps, going from point A to point B. Feeling grateful to be part of the ILH community. Thank you Sidz.

    • Gunjika Vishwanath Misra

      Super Grateful for this inspirational Podcast! My top 3 learnings:
      1. Course Creation depends on the Person creating them.
      2. Courses can consist of recorded videos as well as live interactions.
      3. Gameification and Certification of successful students is also important

    • Siddhanath Maurya

      1. Base Course – how to learn
      2. Level 2 Course – what to learn
      3 Google map based learning Point 1- point 24
      4. Learning with Goal and Milestones.
      5. Show the Mountain to climb along with Path.
      6. Make Learning combination of Recorded + Live + Mission based Gamified

    • Sanjay Karn

      Any course or curriculum should be result oriented , gamified and and time driven.

      It shouldn’t be like our traditional course or curriculum which is rich in knowledge but no liveliness that makes learning boaring.

    • suman

      Focus on results and not knowledge is my main learning from this podcast

    • Rahul George

      Simplification and gamification

      3 day course
      – foundation set
      – context set
      – HOW to learn

      Not about what but HOW you teach

      Create micro courses of what to learn

      Hackathon- live game. Missions delivered live

      60-70% course completion

      Pre-recorded and live content and awards and rewards given

      Base camps or milestones plotted before hand

      Start selling journeys in any topic

    • Dinesh Jayachandra Setty

      1. Create courses to get result
      2. Simplify concepts and gamify the course
      3. Set the foundation as to How to Learn?
      4. Rest of the course is about what to learn?
      5. Hackathon is the way to create Learning and implementation
      6. Community building

    • Faheem Kodi

      Top learnings:
      1. Set foundations right, teach how to learn in 3-day course
      2. Rather than information overload, go Google maps style
      3. Implement gamification, recognitions and certifications.

    • HONEY HARESH VACHHANI

      Thank you so much for this ,this is really helpful. I am glad to be part of your community to provide best of me ,thank you once again

    • Deepak Kumar

      My top Learnings…
      1. Purpose is to get results not provide only lots of knowledge.
      2. Create more practical and DIY.
      3. Play it like a Game.
      4. First step- Develop a 3-day course to set a strong FOUNDATION.
      5. Second Step-Create many subs (Micro Courses) to better understand.
      6. Third Step- Along with these courses involve them with live learning.
      7. Live Learning + Pre-recorded Learning + Awards (Rewards).
      8. Certification.
      9. Simplification
      That’s great…Very informative…Thank you so much Sidz…MPTY.

    • Miliind Harrdas

      “Stop selling knowledge. Start selling journey” Real wow moment for me

      • Suman

        Same here!

      • Siddharth Rajsekar

        The key is to keep learning through the journey, Milind!

    • Meena Y

      Takeaways areNot loading with information or knowledge, but consume and get results. Simplify the process, and make it a game. 
      Pre-recorded and live session
      Set the context on how to learn. Day learning time is 45mins
      Not what you teach, they way you teach is imp
      Learning path and implementation path is critical in the process
      Live  elements are important.hackathon 
      Design a certification path is important.Clarity towards the destination.

    • Reenaa

      Thankyou SIdz for your inputs on creating courses.
      There is always more to learn in every new episode of yours. Gratitude to you for being the light n our lives.

    • Atish Sawant

      Stop selling information, start selling journey.

    • vinayak M Pillai

      simplification and gamification are the simplest way to achieve success

    • Sushanta Kumar padhan

      SIMPLIFICATION AND GAMIFICATION
      LEARNING AND IMPLEMENTATION PATH

    • Amala Rai

      It is important that your students get results rather than giving them everything and they do not get results. Simplification and gamification are the keys.

      3 days course for 45 – 60 minutes should be enough if you do it well. It is not about what you teach but it is about how you teach and who you are as a person.. which means your person COH should be tightly in place.

      Path should be focused on learning and implementation. Learning can be done through pre-recorded videos and implementation through a live game like hackathon. So the mix of these two will encourage your students to complete it faster.

      Very powerful learning in 10 minutes. Thank you Sidz.

    • SANJEEV

      HOW TO LEARN
      WHAT TO LEARN
      GAMIFICATION

    • Raghunathan Mungath

      Digital Coaching is about Simplification and Gamification.

      Step – 1

      Develop a 3 day Course which consists of daily learing of 45 minutes to 1 hrs.
      The Foundation is set and the Context is set in the 3 day course.
      The purpose of the 3 day course is to train your students how to learn.

      Live Elements – Hackathon

    • Vrajangna

      Its not about how much knowledge you have but its about how can you help your students get results with that knowledge matters. Show destination and help them reach there with small milestones. once confidence is build, building mountain is easy

    • Badarinath Gella

      Simplification and Gamification approach

      Step 1 – 3 days pre-recorded (5-6 videos)

      Purpose – To set Foundation and Context on how to learn

      It’s not about what you teach, it’s about the way you teach.

      From 3 days we should direct to the implementation courses

      Combination of Learning path and Implementation path

      Gamification – Live and redirecting to pre-recorded course.

      Design the certification path

    • manojkumar satpute

      awesome. clear idea of course building and transformation of online education.

    • sareena b

      Top Take-Aways
      1. 3 day recorded course
      2. creating micro courses expanding on the same
      3. have a LIVE challenge for learning
      4. Gamify the process for your students with awards, certificates and interviews.
      5. show the path, for your students.

    • Neil Shah

      The biggest learnings from podcast
      1. The formal education system is based on memorisation and volume of information
      Digital coaching is about achieving results , simplification and gamification
      2. A curriculum should be a combo of precorded courses plus live coaching elements
      3. The first 3 day course should be about how to learn and the other bonus courses about what to learn
      4. Courses should have a learning path , implementation path and certification path so that students feel a sense of achievement after achieving a particular milestone towards their goal

    • Shweta

      This is truly amazing Sidz. And each and every point you mentioned is so beautifully crafted in your community. Your are awesome Sidz. I am so happy to be part of Diamond membership. Looking forward to achieve hof award soon

    • Dr. Takhellambam Rocky Devi

      GREAT TO HEAR AGAIN … though I couldn’t drop message in the morning. I totally agree with the point that we, as coach need to get results from the students rather than just giving them only information or techniques. A coach needs to simplify and gamify to get the desired results from the students.

    • Janardan Kar

      # ilhfamily # hackathontask # sidz
      Notes -course creation
      1. Not aimed to give knowledge, but to solve their problem and getting results -Ex. Google Map vs. traditional map.
      2. simplification- concept
      3. Gamification- creates motivation.
      4. Basic course- 3 D course -4 videos per day about 45 min.
      5 Hackathon- Is a gamification. Prerecorded courses of 3 days with live sessions every week for 3 months. Then creating groups hand holding to create courage and confidence of a team.
      6. Creating Road map for achieving 1 Cr. and certification at various stages.
      7. As a leader showing the goal, the path to go for it, and hand holding and leading at the front as an implementor. Theory meets the practice

    • Shashidhar CN

      The main goal of creating a course is not to just share content but to get results for our students. Using a step by step approach to imparting a course combined with gamification leads to more completion of the courses. There is a clear design to curriculum design and its apparent as to why 95% of students of Sidz complete the courses.

      I especially like the analogy of learning by rote an entire map of a city as opposed to using google maps.

    • Prachiti Sharangdhar

      Such clarity in course creation. Take aways:
      1. Simplify the concept
      2. Its not what you teach, its about how you teach
      3. The course should be like a Google map. takes you from point A to point B
      4. Keep the participants in mind, its about their growth not just your knowledge

    • Manekshaw AC

      1) Three day course
      – set the foundation
      – how to learn
      – assignments to do a research

      2) Micro cources (other courses / Main courses)
      – Learn sequences of cources
      – implementation path (exercises)

      3) Live Elements (Ex. Hakathon)
      – to watch courses
      – Live elements
      – Assignments (time bound)
      – interactive learning

      4) Design a certification (Freedom Finisher award)
      – Clarity on the destination for the students
      – In simple format and easy to understand
      – Add value to the person who is undertaking the courses

    • RAJAN DAS

      • Create course to give result and knowledge
      • It should be simplified and gamified.
      • It is about helping people to reach where they want to go.
      • Create a 3 day course to set the foundation
      • Teach how to learn instead of what to learn in it first.
      • Create other micro courses to continue….
      • Pre recorded + live class
      • Teams with some facilitators
      • Awards distribution
      • Stop selling information, start selling journey

    • Archana Karthikeyan

      Three things I will incorporate in my courses:

      1. Results for students: it’s not about how much I know. It’s about what I can tap into and how I share that will provide results for my students
      2. Simplification: I’ve always been interested in complex ideas – have to focus on decoding them into simple readily actionable ideas
      3. Gamification: this is a new concept I came across in teaching – it’s a fun + rewarding experience while learning and implementing. I will design something similar for my students.

      Thank you for the insights, Sidz!

    • Anudev

      My take away
      1 it is to tell your students or participants how to learn in first three days
      2 after that sub programs what they need to learn

    • Raju Kalidindi

      Super useful information to create a course. Sidz approach is always looking the pain points from the customer side and addressing all of them in the course thus producing the desired result for the customer.

    • Krishnakant

      Create a course in such a way so that people can take action and by taking action they will get results.

      Udeamy and other courses completion rate is low because they don’t give dubt session. For clearing doubt.

      Aim- create in such a way so that people can take action easily because I in starting people don’t want long video

      Gamifi it by score or certificate like pubg people are more engaged because they get results

    • Adarsh

      My top learnings for the podcast
      Sell results rather than information in your courses
      Include recorded and live elements to improve engagement and completion rates
      Seed the path and the end result in the mind of the students and gamify the stages to reach there

    • Sohan

      It is not about what u know. Its about getting results
      Have a hybrid course of recording and live system for implementation
      Great podcast

    • abhilasha

      The thing that caught my attention was that as designing my course it will be nice if i am able to give clarity about the destination and about the pitfalls,roadblocks etc then the journey becomes easier,
      thank you so much for this.

    • B K PRIYADARSHINI

      Hi sidz,
      Thank you for another Golden nugget you shared in this podcast.
      My learnings from this are:
      1. Awards + Rewards + Pre-recorded courses = Ultimate Curriculum Design.
      2. The 2 main aspects are Learning path + Implementation path.
      3. Path + Levels + Games = Results.

    • Swati Arora

      Great insightful podcast. My key takeaways are:
      1. Simplication & Gamification should be the foundation of Course design
      2. Prepare a 3day course talking about the “How to learn” foundation element and should be around 5-6 videos each day spanning between 45mins to 1hr each day
      3. The Micro courses would be the “what to learn” content and they could be the bonuses
      4. learning path and Implementation path is very essential
      5. Live Elements like Hackathon

    • Jeyakumar

      Learnt how to create course

      1) Live
      2)Prerecorded
      3)Gamification

      Need to provide journey of least resistance instead of just information

    • swati swati

      most effective way of making a course-
      1. simplyfied it
      2. gamified it. Create interest.
      3. giving the pointers and simplyfy the journey
      4. learning and implementation simultaneously
      5. initial course to set out the plan, that how to learn. Giving an overview
      6. Then in other steps what to learn.
      7. At different milestones giving rewards, certificates, award, gifts.

    • Sreenivasulu B

      1) 3 days course
      2) Simplifying the course
      3) Lean with goal and milestone
      4) Make learning combintion of live , Pre recording + Mission based gamified
      5) Systematically approaching like google maps Point A and Point B

    • Aditi

      Thanks Sidz – very interesting, simplified podcast. Top learnings
      1. Focus on the journey, learning by the students…
      2. 1st – 3 day course – how to learn, followed by short courses – what to learn
      3. Live session + recorded courses
      4. Gamification and certification.

    • Pramod

      Simplification and Gamification is one approach
      a. 3-Day Course – To set the foundation explaining how to learn
      b. Sub-courses – For what to learn
      Whilst doing this ensure they complete some tasks
      c. Next is live elements like Hackathon – include some missions – deliver it live – teach them some concepts – ask them to watch pre-recorded content
      Live + Pre-recorded contents are effective to get the course completed
      d. Next help members to launch their own website/business – this is to reinforce the learnings
      e. Design certification path – give awards like HoF, and Lifetime achievement – this is icing on the cake
      Stop selling information and sell journey with simplication of ideas to achieve effective results

    • Hetal

      1. Provide a path to your student yo ho from point A to Point B instead of information overload.
      2. Focus on creating results
      3. First provide a 3 day course to make them understand how to learn
      4. The later course is the actual thing they gave to learn.
      5. Create a gasification plan so that they ate engrossed in the content and show them the peak and let them follow the path yo the peak.
      6. Provide them with awards, certificates etc.

    • KAVITA

      HOW TO DESIGN A COURSE – FREEDOM BUSINESS PODCAST
      CREATE A COURSE TO CREATE RESULTS AND NOT JUST TO GIVE KNOWLEDGE.
      EX- GOOGLE MAPS OVER TRADITIONAL MAPS
      In digital all information is available but we need to think in terms of goggle map to create a path of least resistance via Simplification Gamification for your students.

      Step 1- 3 day course (recorded) foundation course
      5-6 videos 1-130hr per day
      Make them do some research.
      *LEARNING PATH AND IMPLEMENTATION PATH.

      STEP 2- LIVE SESSIONS
      Hackathon- 11 missions (watch pre-recorded courses + take action)
      Teams with a facilitator
      Replays available till the challenge ends

      Design a certification path
      Ex- freedom finisher- CERTIFICATE AWARD+
      Hall of fame- LIVE INTERVIEW WITH SID ON ZOOM UPLOAD ON YOUTUBE
      1 crore- FBR STAGE
      10 crore-

    • Liz

      Goal is to simplify the process for the student, not to overload with info.

      3-day course is to help students how to learn.

      Design a learning path and implementation path – very critical to give clarity and optimism to students.

    • sonal

      Gamification, Recorded + Live sessions, Giving clear vision and results, Simple and action orientation, Facilitation

    • Annu Yadav

      Create your base Course (how to learn) then makes them enter to level 2 Course (what to learn) learning with achieving Goals and Milestones.
      And show them the Mountain to climb along with Path.
      Make the learning combination of Recorded + Live + Mission based Gamified

    • Rajiv Bhatia

      Design Curriculum in a way that the students can consume it and get results. Digital coaching is all about learning in a simplified way and gamification. Deliver courses with both Live and pre-recorded content. Give Clarity to Teams on how to reach destinations.
      #ILH

    • Rupali

      What a brilliant strategy. Can call it a Blue Ocean strategy. Very structured and TG oriented

    • dharmendraa sorathiya

      research+gamification+facilitation=higher success rate

    • Namdev Sandbhor

      Real way to achieve the goal

    • Reenee Chatterjee

      1. Core Focus: Simplification and Gamification (similar to google maps)
      2. Content Creation: Develop a 3 day course (recorded) – 5 to 6 courses – 45 to 1 hr duration /day – After 3 days- certificate+T-shirt
      3. Goal of 3 day course: SETTING the stage for the student on HOW TO LEARN
      4. Other courses: What to learn: focus on Learning and implementation path
      5. Re-enforcing: by Live and recorded courses
      6. STOP SELLING PRODUCTS: START SELLING JOURNEYS!!!

    • Monika Dubey

      Very easy to implement 💕

    • Satyandrta

      Get your focus on creating results.
      Level 1 Course is all about Principals, Strategies and a Summary of Tactics.
      Clearly define the destination.

    • DR JANKI PATEL

      MY LEARNING FROM THIS PODCAST ARE SIMPLIFICATION AND GAMIFICATION TO CREAT PROGRESS AND RESULTS TO STUDENTS, DEVELOP 3 DAYS COURSE SET THE FOUNDATION AND CONTEXT HOW TO LEARN i.e LEARNING PATH AND BY SUB COURSES AND MICRO COURSES OF WHAT THEY NEED TO LEARN, AND COMPLETE FEW TASK AS IMPLEMENTATION PATH, THIS IS CRITICAL IN CIRICULLUM PROCESS BASIC PRE RECORDED CONTENT SETUP.. AFTER THIS NEXT STEP HAVE SOME LIVE ELEMENTS LIKE HACKATON LIVE GAMES PLAYED BY COMMUNITY WITH DIFFERENT MISSION IN HACKATON ONE AFTER OTHER TEACH THE CONCEPT AND THAN SHARE TOOLS AND GET THEM ACTIVATED TO COMPLETE COURSE . REINFORCE LIVE WITH PRE RECORDED CONTENT.COMBINATION OF GAME WITH AWARD AND REWARD RECOGNISATION COMBINED WITH PRERECORDED CONTENT. TO DESIGN THE CERTIFICATION PATH. SO THIS GIVES ENERGY FROM ACHIEVING DUE TO CLARITY OF COURSE AND COMPLETIONS AND JOURNEY BECOMES SIMPLER. HOW DO OVERCOME PIT FALL ,ROAD BLOCKS ,STOP SELLING INFO START SELLING JOURNEY.

    • Umesh Prasad

      It was mind blowing to know the three days pre-recorded course for how to learn, not what to learn.

    • Ninad Sheode

      I like this fact Its not about giving information its about helping people to achieve GOAL. Developing small goals to achieve the peak.

    • Sanjay Mhatre

      Stop Selling info, Start Selling JOURNEYS !
      path of least resistance: SImplify, Gamify
      Google Maps analogy: go from point A to point B to point C ….. (new-age ed) rather than memorizing the whole map = traditional ed
      learn & implement
      3-Day Pre-recorded & Live Interactive sessions
      5-6 videos
      45min-1hr each

    • Sushmita

      The unique style of simplification and gamification of online courses has brought about more than 60% course completion rates as well as results to students. Sidz has been teaching this to his students who are adopting this technique and creating more and more results. Awards, certification, hackathons, teams, facilitators all are supportive elements of a course which is not just a course, but a journey. Hats off Sidz

    • Dipak Bhadra

      Information to Transformation! The main purpose of any course creation.
      Gamification is important.

      • Anand Kumar

        Well said Dipak Ji.

    • Anand Kumar

      Purpose of any training is to help participants achieve their desired results. To achieve this,
      We can have a mix of pre-recorded video training sessions and live sessions providing participants learning paths and implementation paths. Have gamifications so that the journey becomes enjoyable.

    • Dr D Srinivas Rao

      My Top Learnings:
      Goal: Student Results
      3 Day Course On HOW TO LEARN.
      Other Micro Courses on What they need to Learn.
      Combination of Prerecorded Courses and Live Sessions.
      Emphasize on Learning and Implementation.

    • Ishita Deb

      My Top Learnings are.
      – Setting of a foundation and context for the course
      – The 3 days foundation course is to enable the learner ‘how to learn’
      – The Course will be supported by Live activities to support the learner to complete the assignments.
      – Mix of Recorded and live sessions

    • Reenaa

      My learnings are as follows:
      * Start with 3 days course focussing on what your target market needs
      * Add micro courses which can add value to their growth

    • Naresh Vyas

      Great learning about the course design. Simplify and start with outcome or end in mind.

    • SMITA PRADHAN

      Superb step by step on how you actually work on courses. Many time we wonder these steps are only for mentors like you not for us, but when you simplify the process it feels easy. The 3 day course, long term and gamification to keep students go with the flow is really superb.

    • Monal kanade

      So much Clarity.. Learnt basic course..It’s so practical approach.. Simplified, devloped course idea’s, purpose of foundation is important.Understand the destination..

      Loved it .so much to understand..Thank you Sid .🙏🌿

    • Jeetendrasingh Raul

      Hi Sidh Great Learning Its basic but very powerful. 1) Start with prerecorded and Live webinar. 2) Certification and 3) Building Community

    • Inderjit Bedi

      Blended approach with

      Conceptual knowledge + gamification –> improves participation and completion

    • Mini Menon

      As always very nicely put Sidz.
      My take away are as follows
      To keep your audience engaged in a course, below are the three things to be done
      1) Ensure there is a mixture of Live and recorded courses
      2) Gamification is the best wait to keep people engaged

    • Ganesh Pawar

      This is simply great.
      Explaining step by step introduction of new things is very well played by sidz.
      Also giving everything related to knowledge because giving knowledge is a tool to expert yourself and impact on ithers.

    • Angelyne Nongpluh

      Create course to get result
      Develop pre recording 3days course on how to learn not what to learn
      Let students do research
      Create sub courses or micro course
      Combination of prerecorded course and live content.

    • SUMEET KUMAR BANSAL

      1) Design courses to give results instead of knowledge

    • Subhasish Banerjee

      Learnings:

      1) What is there in the course for the people.
      2) 3 Day basic course — first to launch

    • chinmay kulkarni

      1) things to consider while designing the course structure
      2) how to get student engagement to increase the completion rate

    • Sangita Gaikwad

      Top three learnings:
      – Course is not about to give knowledge but achieving results
      -It’s not about what you teach, but the way you teach
      -Who you as a person

    • Anuradha Mehra

      simplification an gamification

    • Rajashree Sridhar

      1. In the Begining of course Show them the goal.

      2. The course should be Simple and Gamified
      3. Define the learning path
      4. Learning path and Implementations

      5. Awards are vey essentials

    • Rushikesh Awasthi

      My Takeaways
      1. Focus on content that helps your student gain results.
      2. Create a 3-day course model with the little tasks to complete it.
      3. Design certification after course completion of students.

    • Sudhanshu shekhar

      Simplification and gamification

      3-day course
      – foundation
      – context setting
      – HOW to learn

      Not about what but HOW you teach

      Create micro courses of what to learn

      Hackathon- live game. Missions delivered live

      60-70% course completion

      Pre-recorded and live content and awards and rewards given

      Base camps or milestones plotted before hand

      Start selling journeys in any topic

    • Richa Kapil Jaiswal

      Thank you, Sid, for Sharing this podcast, on create a course
      1. knowledge to get better results.
      2. Its all about Simplification and Gamification.
      3. The process of Pre=-recorded courses and Live Inner Trainings.
      4. In 3 days Freedom Business Model Built a trust for for foundation is set. content, how to learn and think themselves research and put everything.
      5. Show the team the Peak of Mountain to Climb. Google Map Point A to Point B

    • Reenaa V

      My learnings are as follows:
      * Start with 3 days course focussing on what your target market needs
      * Add micro courses which can add value to their growth

    • Mukesh Sharma

      Three day conceptual course with learn and implementation apporoach.
      gamification , like freedom finisher , hall of fame , crore club.show the students peak or goal to reach like once crorer target with base camps .

    • Pradeepta Kumar Hota

      Building Community, short circuits fear and Mastermind is the next version.

    • Sumitra Manamohan

      Sidz method is based on simplification and gamification the course
      The second point is to give live learning through hackathon giving the learning in digestible chunks through gamification, awards, rewards and certification. In the 3 day course explains the methodoly
      Na that’s course is completed

    • Selma Beary

      the best way to create a course?off course is not to sell the course by showing the path to achieve results. keep it simple and short.STEP1:LAY THE FOUNDATION. HOW TO SET THE FOUNDATION HOW TO LEARN, BY MAKING THEM DO RESEARCH ON TOPICS TO GAIN NEW INSIGHTS .IT’S NOT ABOUT WHAT IS
      TAUGHT BUT HOW YOU TEACH IT.SHOWING THE LEARNING PATH AND PRE RECORDED COURSE.TARGET-CLARITY AND PURPOSE.

    • Pankhuri Omar

      Best way/ approach to design a course:

      1. Simplification
      2. Gamification
      3. Award/Reward and Recognition
      4. Certification- FF/HOF, 1 CR ACHIEVER

      We need to orient students for the destination — TO reach the peak in each course video and courses.

      What the course should not be about:

      1. Not just giving info, but it’s about getting results
      2. Not about what you teach, it’s about how you teach and how you are as a person.
      3. Stop selling courses, start selling journeys
      4. It’s not about too much content. We should be able to simplify our knowledge, provide a path of least resistance, along with gamification and simplification of Ideas.

      Thank you Sidz!
      For the clarity!

      Peace,
      Pankhuri

    • Durgam Sathyanarayana

      Course Creation is Simplification and gamification so that students can achieve results faster. It is not about what you teach but it is the way you teach. Set the foundation and context. First teach Learning concepts like how to learn concepts then Implementation. Thanks Sidz for wonderful service.

    • Subhash Cahnd

      Disturbed MInd

    • Ramnarayan Singh

      Here’s an outline for a 3-day course on the Freedom Business Model, incorporating the elements you mentioned:

      Day 1: Setting the Foundation

      Overview of the Freedom Business Model
      Key principles and concepts
      Assessing your current business model
      Identifying your vision and goals
      Day 2: Sub-Courses of the Freedom Business Model

      Deep dive into each of the sub-courses that make up the Freedom Business Model, including:
      The Mindset Course
      The Marketing Course
      The Business Systems Course
      Practical application exercises and case studies for each sub-course
      Day 3: Micro-Courses, Live Learning, and Gamification

      Overview of micro-courses and how they fit into the Freedom Business Model
      Importance of live learning and community building
      Gamification strategies to enhance learning and engagement
      Action planning and next steps for implementing the Freedom Business Model in your business

    • Subhash Chand

      People wants soln

    • Utthan Mehta

      My takeaways are
      Create your courses like google maps which takes you to the success by the fastest way.
      Create your course in a way of simplification & gamification.
      Prepare a 3 days pre-recorded course of 5 to 6 videos.
      Daily learning time should be 45 to 60 minutes.
      Foundation & content should be set in 3 days course.
      After 3 days course create some micro courses.
      3 days course is for ‘how to learn’ & other courses for what they need to learn.
      #ilhdeeplearner #ilhfamily #ilh

    • Manoj Soneji

      Hackathon/Podcast/Lessons Learnt/14-Feb-23

      Digital coaching:
      Simplification and Gamification
      Simplification: Easy path
      Gamification: To keep the trainee engaged in the activity of leaning

      Step 1:
      Develop a 3 day course
      Freedom Business Model
      Purpose: Ensure the foundation and context is set to enable your students on how to learn
      Foundation -> Research -> Think and comment
      Its not about what you teach the way you teach it.
      More important is who you are as a person

      3 day course -> Sub courses (Micro courses) to enable the learning path
      Learning path and Implementation path -> Critical in the curriculum design process

      Step 2:
      Live Elements -> Hackathon -> Mission delivered Live -> Homework -> Course creation
      Combination of pre-recorded content and Homework
      Certification process: with different Tiers

    • Shankar R.M.

      Great Podcast ,takeaways are: 1.Course designed should gives Values and Results to students, rather only knowledge. 2.Course design should be of navigating process ,getting sollutions by simplified concepts with Gamifications. overcoming the present Education system go memorising the Informations. 3. Develop 3 days courses with 4 -5 Videos,with 45-60 mints learning time for the purpose ,to ensure Foundations & Set the context. More emphasis on how to learn and not what to learn, and also it’s not a matter what you teach, it matters the way to teach. 4.Next step is Live Elements with Prerecorded Content +Live Content to enable to make the conversion completion more than 50 – 65 %..

    • JANARDAN KAR

      Great learning.
      1. Digital courses to be like GPS than Map. It is following GPS than memorising the whole Map.
      2. It is not about giving knowledge than solving problems/ addressing issues to get the desired result.
      3. It is to be simply structured and should have recorded elements and live elements to make the whole thing interesting and doable.
      4. The courses are to be given in digital video mode in small chunks of time to keep focussed attention.
      5. It is not what you teach but how you teach and more than that who you are.
      6. The Basic course would be of 3 days and each day to have 4/5 sessions of 10 mins. dealing with basic concepts in a simple candid way .
      7. Other courses are to be built around these basic courses.
      8. The ultimate aim is reaching the peak but with a path and base camps along the path with directions to make the journey simple without getting overwhelmed looking at the tall peak and the steep path.
      9. Gamification like getting rewards, recognition and certifications for achieving intermediate results will create a fair sense of competition and motivation to go on.
      10. Assigning a community for support and accountability will make the arduous journey challenging with enthusiasm.
      Simplification, gamification, focus on results, having a mix of recorded courses and live weekly sessions, and passionately supporting the customer week after week through mindset, skillset and toolset is the name of the game of successful digital course on any niche.

    • Sanngita P Gaikkwad

      Thanks, Sidz for all the learnings and your genuine support!
      -Creating a course is more about getting results for students and not only knowledge
      -Simplification and Gamification are the keys
      -It should be a combination of prerecorded courses plus live classes
      -Prepare a 3-day course – the purpose is to ensure foundation and set the context on ‘How to learn
      -It’s not about what you teach, but the way you teach
      -Approach is to set the foundation on how to learn – what to learn – set the learning path and implementation path in a sequential way to enable them to get results
      -Add live element-Reinforce the prerecorded and live learnings
      -Rewards and recognition is the ultimate form of community and course building
      -Give the clarity of the end goal with a time frame to encourage them and to ensure their commitment to their learning path
      -Make the path simpler and help them to overcome all the hurdles to achieve the end goal
      -Stop selling knowledge start selling journey

    • ASHIMA GUSAIN

      Simplification & Gamification is the Key
      Design a 3 day course which teaches how to learn & to add value provide mini courses on what to learn.
      then there should be a learning path & an implementation path
      have some live elements like missions every week this ensures greater course completion rate.
      Show people the journey with peaks as well as the basecamps & provide them a path of least resistance, give them clarity.
      Set up a community with accountability system & facilitators in the hackathons so that hand holding is done where ever required.
      Next most important thing is reward & recognition- make the course into a certification program.
      the focus should be on creating results for people & it does not matter how much you know or what you teach what matters is how you teach and who you are as a person.
      Thank you Sidz once again for such an enlightening podcast.

    • Sumesh Chhabria

      My takeaways are: 1.Course designed should gives Values and Results to students, rather only knowledge. 2.Course design should be of navigating process ,getting sollutions by simplified concepts with Gamifications. overcoming the present Education system go memorising the Informations. 3. Develop 3 days courses with 4 -5 Videos,with 45-60 mints learning time for the purpose ,to ensure Foundations & Set the context. More emphasis on how to learn and not what to learn, and also it’s not a matter what you teach, it matters the way to teach. 4.Next step is Live Elements with Prerecorded Content +Live Content to enable to make the conversion completion more than 50 – 65 %

    • Parikshit Sreedhar

      #ilhdeeplearner #ilhfamily

      Build courses that are more than just messengers of knowledge. More important, it should help community members achieve results and get them to their GOALS. Offer a nice balance of pre-recorded content and live sessions. Give them CLARITY (Members will be grateful if we provide them a point to FOCUS and strive for) on the DESTINATION. SIMPLIFY it with clear information on the JOURNEY. Excite and stimulate them to ACTION by GAMIFYING the JOURNEY. Top it with awards, rewards, recognition, and spotlight sessions. Members achieve RESULTS!!!

    • Rajiv Bhatia

      Before starting the design of a digital course keep in mind the course’s main objective is to enable students to consume easily and get results; simplification and gamification need to be the key design elements. Design with the perspective of Google Maps. To start with create a 3-day pre-recorded course that has 5 to 6 videos per day. The objective is to set the foundation and set the context for students to know how to learn. From here we create sub-courses on What to learn. Based on the learnings they have to implement tasks. Besides Pre-recorded content has live elements like weekly Hackathon which should be delivered Live. Also, nurture them in the community through weekly live Inner Circle Calls. People must be oriented to achieve the Big Goal and show them clearly the Journey, boot camps, and the path of least resistance with a checklist of pitfalls to watch out for. Design a learning path, implementation path, and certification path. This would give them a clarity of their Journey.

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